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 Tremors Remake

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rott3np3anut
Muffinator
Mai
ohchang
hib
9 posters
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hib
Owner



Posts : 49
Join date : 2010-08-14

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PostSubject: Tremors Remake   Tremors Remake EmptyTue Aug 17, 2010 11:32 am

Name of event: Shark Attack

Rules: 4 CTs (gain no clip, 200hp, knife only) rest of them are Ts (this is for like 10 players, if there are more, increase hp)

*note: for full server use 8 CTs*

How much work admins have to do: Noclip command and Pokeadmin (rewards)

Rewards: I'll think of something nice

How long does it take to set up: not that long, if people will comply with rules

How long should the event be: 10 rounds or so

Extra Info: Cts can use rifles and pistols only, while the Ts only use knife

Map: something medium sized, preferably de_dust2 @ long + A bombsite


Last edited by hib on Tue Aug 17, 2010 3:17 pm; edited 2 times in total (Reason for editing : forgot the knife specification, thx mai)
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ohchang




Posts : 59
Join date : 2010-08-16

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyTue Aug 17, 2010 1:43 pm

hmm so the ct's have no clip and guns? o.o how does that work out with the aiming x]
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Mai
Admin



Posts : 34
Join date : 2010-08-15

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyTue Aug 17, 2010 2:49 pm

lol ohchang i he meant that the cts has noclip,hp,and no gun
It seems pretty fair sounds like fun too
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Muffinator

Muffinator


Posts : 34
Join date : 2010-08-14

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyTue Aug 17, 2010 3:32 pm

i like this idea but is rifles a good choice to give the team with guns? i feel like 200hp would be no match for a rifle. i could be wrong because i havnt played this version yet but im just throwing that out there.
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rott3np3anut
Admin



Posts : 37
Join date : 2010-08-14

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyTue Aug 17, 2010 4:06 pm

This sounds like fun. The description is a bit confusing though, but I figured it out. Maybe edit it to make it more clear. I agree with muffy that the HP should be higher. Many people already have around 200 HP anyways because of their pokemon.
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Bees~
Admin



Posts : 20
Join date : 2010-08-13

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyTue Aug 17, 2010 6:15 pm

I like it but id like a diffrent map rather then de_dust2 like fy_dew could be cool
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ohchang




Posts : 59
Join date : 2010-08-16

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyTue Aug 17, 2010 10:17 pm

i agree with muffin too, a m4a1 alone can do 120damage to the head when they have armor with one shot, But im not quite sure how it will work but im looking forward to it Very Happy.
Oh yeah and what rotten said, the description is a lil confusing but yea x]
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Noobster
Admin



Posts : 56
Join date : 2010-08-14

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyWed Aug 18, 2010 5:17 am

Lol hib, they do almost exactly the same in jailbreak mod! but i think the ts should use a awp, harder to aim and takes 2 shots to actually kill the ct unless you headshot them. that would most likely take care of the hp problem that the people above me talked about Very Happy
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PreDator X




Posts : 42
Join date : 2010-08-14

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyWed Aug 18, 2010 8:06 am

IMO, since I've played this before with cs_estate with Bob and it worked out perfectly, same thing as hib said but mp5s because they arent too godly in damage and are easy to shoot with in the map cs_estate Smile bounce
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ohchang




Posts : 59
Join date : 2010-08-16

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyWed Aug 18, 2010 4:48 pm

i think this mp5 would be good like predator said so we should just give it a try if it works x]
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Phantom

Phantom


Posts : 38
Join date : 2010-08-13
Age : 33
Location : Mass

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PostSubject: Re: Tremors Remake   Tremors Remake EmptyThu Aug 19, 2010 10:55 pm

ohchang wrote:
i think this mp5 would be good like predator said so we should just give it a try if it works x]

ya keep it mp5 like the old tremors it was good like that only smgs and pistols
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